Find changes to a move, co-op or progression in the recorded game changelog.
381 entries · 2026-10-07 to 2026-11-05 · source snapshot 2026-11-05 14:57 UTC. Developer announcements ↗
381 entries
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Moves and map objects
Fixed Many moves now break rocks, chests and grass as they should (Aura Cannon, Thunderbolt, Quick Attack and most shiny and Mega moves).
Co-op and leaderboards
Changed New moves (beta): runs played with them no longer go on the leaderboards.
Fixed Co-op: rejoining a run after leaving the page no longer revives a fainted Pokémon or brings Kecleon’s stall back.
Restarts on iPhone
Fixed iPhone: fixed a cause of the game restarting when the level-up cards appear.
Compact size
Fixed Compact size: move effects, numbers and rings now fit your smaller Pokémon (Harden, Swords Dance and the rest).
Fixed New moves (beta): Harden and Swords Dance fit big Pokémon; with high Range or Area, Wing Attack’s wings no longer fill the screen and the strike keeps its full reach.
Range IVs on the new moves
Fixed New moves (beta): upgrades that extend the reach no longer wipe out the Range IV bonus.
Connecting to friends in co-op
Fixed Co-op: friends who stayed on “Connecting to your friends…” or “ICE checking” now connect, on networks that block direct connections too. One run played is enough (it was three).
“Claim all” in Missions
New When several missions are done, a “Claim all” button collects them all at once. Achievements earned together are collected together too.
The installed app on iPhone
Fixed In the app installed on the home screen (iPhones above all), an old page sometimes opened with the new code: menus drawn over each other, taps that did nothing and, in the end, a white screen. …
Health bars for the other bosses
New In Arceus’s Judgment (and whenever more than one boss is up), the bosses the big HUD bar is not following carry their own compact bar over their head, with the name and the health left: …
Chat in the trade window
New The trade window has its own chat with the other player: type or use a quick phrase without closing it.
Playing a legendary on phones
Fixed On phones, with a legendary as partner (Zapdos, Articuno…), its ability box in the menu pushed the Play button off the screen. The ability is now a small tag next to the types; its description stays in the Pokédex and in Upgrades.
Auto level on phones
Fixed On phones, with many cards picked, the Auto level window was squeezed and the “Your order” row spilled over the cards. The window now scrolls and nothing overlaps.
Page refresh on iPhone
Fixed On iPhone, dragging down over the level-up cards (the finger still moving from the joystick) made Safari refresh the page mid-run. That gesture no longer moves the page (bug #0191).
Titan warnings and beams
Fixed In the Titan arenas the throne’s floor covered the attack warnings (the orbs, the meteors, the beams): they are now drawn above it and show (bug #0188).
Fixed Beams (Psybeam, Hyper Beam…) ignored the opacity of your moves and your teammates’: all or nothing. The 80, 40 and 5 % settings now apply to them too.
Joystick that stayed stuck
Fixed On iPad and iPhone the joystick sometimes stayed on screen and the Pokémon kept running that way (the browser never said the finger had lifted). It now lets go as soon as the finger is gone (bug #0174).
Co-op arenas after being away
Fixed A teammate away (tab in the background) when the group entered a Titan rift could be left out, or stuck in an empty arena for the rest of the run. The game now falls back in step with the host within seconds: …
A notice when the thief falls
Changed Defeating Meowth or Gholdengo now shows a notice with what they dropped (coins or the ×10 ticket): late in a run the magnet picked it up before you could see it (suggestion #0202).
Walled-in foes and rescues in rifts
Fixed The map sometimes closed a square of rocks with no way out and the Pokémon inside stayed trapped for good. After a few seconds of bumping without getting closer they now pass through the rocks until they stand on free ground (bug #0208).
Fixed The lost Pokémon following you was left behind on entering a rift (it vanished, HP bar and all). It now comes into the arena with you and back to the map, and its patience does not run out while you fight there.
Free pick on big screens
Fixed On Full HD or bigger screens the window to choose the free Pokémon (and the banner target’s) ran off the screen: no search bar at the top, no Confirm button at the bottom. It fits now and the list scrolls (bug #0210).
IV transfers cost less
Changed Moving IV points from one Pokémon to another costs 2,000 PokéCoins a point (10,000 before). Bringing everything to your favourite Pokémon, milestones included, is within reach now.
IV milestones
New The Pokémon on top of the IV pyramid unlocks milestones with its total points: 150 / 350 / 700 / 1,200 / 2,000 points give +4% / +8% / +13% / +19% / +25% to all its IVs but Range and Area. Only it: …
New IV: Luck
New IV gems can now roll Luck: every point gives +0.2% chance that a finished run’s rewards (coins and tickets) are paid twice. Capped at 10%, or 15% if you own that Pokémon’s shiny. The run summary says whether it hit.
A free pick every 100 pulls
New Every 100 pulls you choose a Rare Pokémon, every 200 an Epic one and every 500 a Legendary one, from any region. In the gacha, Status tab. Already owned: you get a copy for the PC box.
Chests in Potato mode
Changed Chests glow gold in Potato mode too: a flat halo, no particles, so they catch the eye from afar.
Mind Singularity in co-op
Fixed Shiny Mewtwo’s black hole pulled nobody when playing with friends: it only worked solo. The host now drags the foes into any teammate’s hole, at the same spot the caster sees. Same for the vortex and the tornado.
Ticket counters in rifts
Fixed The gem and ticket counters vanished on entering a rift (the longer biome name pushed them out of the pill). The name is shortened now, big numbers are abbreviated and, when room runs out, gems and tickets move to a second line: …
New level-up cards
Changed The level-up cards are redone: a frame in the move’s colour, a medallion with the icon, light and particles. The move previews no longer stretch and are sharp on phones.
Gems and tickets in the run
New The region pill, next to the defeats and coins, now also shows the IV gems and the tickets (×1 and ×10) picked up in this run, as soon as there is any.
Ranks in the Hall of Fame
New New records in Leaderboard › Hall of Fame › Ranks: the first to reach rank 10, 25, 50 and 100 with any Pokémon, and with a legendary. Granted when you rank up in the PC.
Sound on phones
Fixed On some Android phones the sound turned into static or went silent during a run. On touch screens the audio now runs in a light mode: a bigger buffer, no reverb and fewer sounds at once; and when the system suspends it, it resumes by …
Chests opened in the summary
New The end-of-run summary shows how many chests you opened.
Reordering the auto lists
New In Auto level and Auto item your list now shows at the top as numbered chips: ‹ › move an entry one step and ✕ takes it out, no need to redo the whole list.
Blink moves
Fixed The moves that make you appear next to foes (shiny Melmetal’s Liquid Metal Punches and 300 other shiny moves) carried you across the map even while you stood still: no way to open chests or enter rifts. They now work like dashes: …
Demonic Trapinch’s pit
Fixed The Antlion Pit dragged foes right onto Trapinch, rooted at the bottom, and they bit you. They now slide down to the rim of the funnel, where the jaws reach them, and while in the pit they cannot bite you. The pit lasts 3 s (4 before).
Auto item, and Auto level from the start
New Upgrades › “Auto item”: a priority list of held items, like Auto level. In a run, an item you find is equipped only if it ranks above the one you hold; the others are skipped with no question. Kecleon’s shop still asks.
New Settings › Game › “Auto level on from the start”: every run begins with the AUTO chip already on, no need to press it each time.
Playing in the background
New Settings › Game › “Keep playing in the background”: a solo run goes on while you are in another tab (YouTube, say), with no pause; sounds and alerts still play. …
The Titans hit for real
Fixed The Titans’ hits dealt a flat minute-15 boss damage: with high defense and regen they took nothing, and only the nova killed (a Rayquaza fight went 20 minutes with no damage taken). …
Change your password
New In Settings › Account you can change the password of your name-and-password account: type the current one and the new one. Google accounts have no password in the game.
The Poké Ball on iPad
Fixed With Reduce Motion on in the device (iPad, iPhone, Android) the pulls’ Poké Ball scene was always skipped, even with “Skip pull animations” off. The game’s own setting now wins as soon as you touch it; until then it follows the device.
A separate volume for alerts
New New “Alerts” slider in Settings › Sound and in the pause menu: the sound of a rift or Titan portal opening and the Judgment’s have their own volume and play even with the effects at zero. …
The health bar under your Pokémon
Changed The health bar under your Pokémon’s feet is now drawn on the same layer as the Pokémon, above your moves, projectiles and effects: it used to vanish under them.
“Flip all” always in view
Changed In ×100 pulls the “Flip all” button was nearly invisible over the cards and seemed lost while scrolling. It is now a dark plate with a gold rim pinned to the bottom edge, like “Continue”, and the last row of cards leaves room under it.
The experience bar on iPad
Fixed On iPad (and in the installed app on any phone) the experience bar at the top edge was hidden under the status bar. It now sits right below it, and is a little thicker on tablets and PCs.
Held items, reworked
New Two new items in chests, from bosses and in Kecleon’s shop: King’s Rock (each hit has a 5% chance to stun the foe for 0.6 s, not bosses) and Air Balloon (+10% speed and you float over trees, rocks and obstacles, not over walls).
Changed Leftovers: 1% HP a second, and 3% while you have not been hit for 4 s. Focus Sash: every 45 s (60 before), and when it fires 2.5 s of invulnerability, a shockwave that throws foes back, a banner and a sound; its recharge shows as a ring on …
Changed Item cards (the choice and Kecleon’s shop) have a bigger icon on a gold disc and coloured numbers: green for what you gain, red for what it costs.
New chests
Changed The map chests are redone: the locked chest is a big dark-wood coffer with gold straps, iron corners, a chain and a padlock with a pulsing gem; it has a gold halo on the ground, a pillar of light, a ring and rising sparks, and while it …
The Titan’s safe circle
Fixed The safe circle of the Titans’ nova could barely be seen on the red floor. It is now a bright green disc with a white rim, rings converging on it, a pillar of light you see from afar and a big SAFE label; when it is off screen, the arrow …
Pokémon with a Mega become Epic
Changed Seventeen Pokémon with a Mega Evolution that came out of the gacha as Rare are now Epic: Pidgeot, Skarmory, Medicham, Manectric, Sharpedo, Camerupt, Altaria, Absol, Glalie, Staraptor, Lopunny, Froslass, Scolipede, Scrafty, Dragalge, Drampa …
The Titans’ loot
Changed Beating a Titan now pays 5 ×10 tickets, 10 IV gems and 20,000 coins (before: 1 ×10 ticket, 3 gems and a handful of coins). Once per run.
Settings, rebuilt
New The Settings menu has new pages: Game, Screen, Graphics, Sound, Controls, Account and About, every setting in the section it belongs to (before, almost everything sat under Graphics). …
Changed Your moves’ opacity: a new 5% option, a ghost of the move that lets enemy shots show through. For teammates’ moves too.
Fixed Some of today’s texts (lost pull, shiny with normal look, Crit damage IV, leaving a rift, Titan, Screen) showed up in Spanish for players in Italian.
Auto level on phones
Fixed With the clear phone screen, the AUTO LEVEL / AUTO VIGOR switch in a run had vanished together with the passive chips, and without it there was no way to turn it on. It is always shown again. Bug #0136.
A clear screen on phones
New On phones the run HUD shows only what matters: the stats panel and the passive chips stay hidden, the region pill fades after a few seconds and the damage meter starts closed. New section Settings → Graphics → Screen: …
The Titans, polished
Changed The Titans have their own cinematic: the descent to the throne through gold rings, the three rings lighting up, the roar and the band with the title and the three phases. …
Invulnerable Rayquaza
Fixed The Titan Rayquaza (and any Titan that dives from the sky) stayed immune after its first dive: it could not be beaten. It is vulnerable again as soon as it lands.
Upgrades of your partner
Changed The Upgrades screen now always opens on the Pokémon you have equipped, not on the last one you looked at. From the Pokédex it still opens on the Pokémon you are looking at.
Leaving a rift
New In the pause menu, inside a rift or the Titan Rift, there is a button to leave: you are back on the map with no reward, as if you had lost, instead of being locked in with a legendary you cannot beat. In a group the host decides. …
Stuck between obstacles
Fixed A Pokémon that ended up in a gap between crystals, rocks or walls smaller than its body (after a dash, a push or a very fast step) stayed trapped for good. It now moves out by itself to the nearest free spot. Bug #0128.
Pulls on the trainer card
New Every trainer’s public card now shows how many gacha pulls they have made (Collection section), and so does the card comparison. Suggestion #0130.
Repeated Plaza messages
Fixed Entering the Plaza with a double tap joined the room twice, and every chat message then showed up twice. No more: one join only, and a message already shown is never shown again. Bug #0099.
Device clock and the save
Fixed If one of your devices has its clock running ahead, its copy of the save always won when merged with the other one: the second move, the bans and the auto-level list went back after every run. …
Runs the server never saw start
Fixed If the connection failed right as a run began, the server never registered it and paid nothing at the end, even once the connection was back. …
Mission countdown
Fixed The time left before the daily and weekly missions renew followed your browser’s midnight: outside Europe it showed hours when they had already renewed. It now counts to midnight in Madrid (and Monday 00:00 in Madrid), as the server does. …
New IV: Crit damage
New A tenth IV: Crit damage. Each point raises the multiplier of critical hits (×1.5 by default, or the legendary passive's), up to +60 % (×2.4). …
Teammate arrows in view
Changed In co-op, the arrows with the name and distance of your off-screen teammates are no longer hidden under the damage meter or your Pokémon’s panel: they are drawn over everything and kept out of the panels, like the other map markers.
Shiny with the normal look
New In the menu, next to Normal / Shiny / Demonic, there is a fourth choice: «Shiny, normal look». You play with the Pokémon's normal sprite and keep its shiny moves (in the Plaza and in co-op too). Suggestion #0115.
Pulls that never arrived
Fixed If the connection dropped right after tapping a pull, the pull was made and charged but you never saw its cards and it was missing from the history. …
Vanish into the rift
Changed Moves that vanish and reappear next to foes (shiny Urshifu and co.): if you walk towards an open rift, or the Titan Rift, within reach, the last hop lands on the portal and takes you in, instead of looping around it. Suggestion #0121.
The tickets open the gacha
New Tapping the tickets in the top bar opens the gacha, as your name opens your profile. Suggestion #0122.
Skip pull animations
New A «Skip animation» switch under the gacha’s pull buttons (and in Settings): the Poké Ball scene skips itself on every pull, no need to press Skip each time. Suggestion #0118.
Tougher Titans
Changed Titans have far more health: never under 50 million (×4), scaling with the region and the group.
Nine Titans
New Every region now has its own Titan with three unique phases: Lugia (beams from the rim, wind, waves), Rayquaza (it dives from the sky, meteors, a tornado), Giratina (shadows that follow you, darkness), Kyurem (ice fields that slow you), …
New Two themes of their own: the Titan’s march and its rage in the third phase.
Changed Titans have far more health (never under 12 million) and the Titan Rift is black and gold.
Changed Full-screen announcements on every phase, on the enrage and when the Titan falls (TITAN SLAIN with its rewards); an aura under the Titan; the Rift with a ring of runes, a pillar of light and a crown.
The Titan Rifts
New From minute 15, in a few runs, a TITAN RIFT opens: a huge portal that takes you (the whole group) to the arena of the region’s Titan, a giant with a mountain of health and three phases with their own mechanics (beams, rains, clones, …
Map markers
Changed The arrows to rifts, shinies, bosses, teammates, gems and the shop are drawn over everything, keep out of the corner panels and are bigger, on a dark plate. Setting «Big map markers»: 50% larger and flashing.
Population data and masteries
New Pokédex → Builds tab (also from the PC Box): per region, the 10 best runs with that Pokémon, the most used moves and the most common sets.
New Masteries: reach Arceus’s Judgment with a Pokémon in 3 regions and you earn the title «<Pokémon> Trainer» (+5 tickets); in all 9, «<Pokémon> Champion» (+1 ×10 ticket).
Cleaner sound
Fixed Sounds and music no longer glitch during gacha pulls (above all ×100 with «Flip all»).
Mega banners at midnight
Changed The Mega banners now change every Sunday at 00:00 (Italian time), the next one tonight.
Shinies in the Pokédex
New New ✨ button in the Pokédex and the PC Box: shows the shiny sprite of every shiny you own.
More Pass Points
Changed Pass Points: 20 per minute of a run (up to 2,000 a day), 200 per daily mission, 800 per weekly mission, 500 for the first Judgment of the day.
Auto level while down
Changed Auto Vigor and Auto level can be switched on, and keep working, while you wait to be revived.
PC: confirmation
Changed «Rank up all» and «Max rank» now ask for confirmation.
Halloween: new looks
New In the Halloween shop: Witch Hat, Pumpkin Head, Vampire Cloak, two colours, the Will-o’-Wisps aura, the Haunting pose, the Bat Trail for your Pokémon and the Pumpkin King title (+10% tickets from runs).
Fixed Plaza trainers have their dark outline back.
Halloween: new screen
Changed New Halloween event screen, with your event stats and «Claim all». Two new missions (500 pumpkins, 15 golden pumpkins) and rebalanced shop prices.
Halloween event
New Until 7 November pumpkins appear in every run: they give candy 🍬 (golden ones, 5). Halloween missions and a shop with stickers, a title, a frame, a name colour and a profile banner. Button in the menu, under the pass.
IVs on the new moves
Fixed Range and Area IVs now also grow the beta’s new moves.
Global chat in the Plaza
New A “Global” button in the Plaza: the global chat (and Trades, Club and messages) without leaving the Plaza.
Co-op: host away
Fixed If the host doesn’t come back, after 20 s you can leave and keep the run, and after 2 minutes it ends and is saved by itself: it used to stay paused for ever and was lost.
New moves (beta)
Fixed The beta’s new moves now break chests, rocks and grass like the others.
Fairer big Pokémon
New Settings → Graphics → Your Pokémon’s size: “Compact” draws your Pokémon smaller when it is a big one.
Changed No Pokémon is hit with a body bigger than Mewtwo’s, however big it is.
No more guest play
Changed You now need a (free) account to play: guest play is gone. Your progress is always saved in the cloud.
Discord in the game
New Discord button in the menu: server invite and account linking. With your account linked, the ⭐ Supporter role is given automatically.
New moves: Supporter beta
New 203 official moves remade with their own effects, in beta for Supporters: Settings → Graphics → Moves → New moves (beta). They come to everyone once they are all done.
Big Pokémon
Changed Big Pokémon (Gyarados, Rayquaza, Groudon…) now have at most Charizard’s hitbox: they take fewer hits and no longer get stuck between rocks and pillars.
Lock your item
New When you find an item you can lock the one you hold (key 3): for the rest of the run the others stay on the ground, no question.
Portrait screens
Fixed On portrait monitors and narrow windows, wild Pokémon no longer circle at the edge without coming closer.
Less flashing on hits
Fixed With “Less shaking and flashing”, hit foes no longer turn all white: just a light veil.
Pokémon you don’t have yet
New In the Pokédex, the card of a Pokémon you don’t have yet shows its moves (live, with the Pokémon as a silhouette) and, for a legendary, its ability.
Thousand-Year Sleep fixed
Fixed In co-op, a teammate’s Thousand-Year Sleep (and the other time-stop moves) now stops the foes.
Fixed With your moves hidden, the flash and the ice on the stopped foes no longer show; with less flashing, the screen no longer flashes.
Weather messages
Changed The weather message no longer repeats when a move renews the same weather. In Settings you can turn it off completely; the small weather chip stays.
Remove stars
New In the PC you can take stars off a Pokémon: you get back the copies they cost (25,000 coins a copy) and can trade them or use them again.
Double hits fixed
Fixed Near the spot where a run starts, some attacks hit the same enemy twice. Now they hit once.
Search by move
New In the Pokédex, next to the search, choose Name or Move: with Move you see every Pokémon that has that move (among its own or its shiny ones), with the move on its card and lit in its page.
Choose your first move
New In Upgrades → First move you choose which of its own moves each run starts with. It is free; Automatic keeps the usual one.
One TM per Pokémon
Changed Each Pokémon can hold a single TM. Anyone who had more keeps the first one and gets a refund of the others in their inbox, at the price they paid.
Shiny TMs of any type
Changed A shiny TM can now also go to a Pokémon that shares no type with the shinies that know the move: it costs 500,000 coins. With a type in common it still costs 50,000.
IV pyramid
New In the IV screen, a pyramid: a main Pokémon on top and up to six slots below it. The Pokémon in the slots play with the main’s IV points, and the gems they find grow them. …
A warning when changing a TM
Changed When you replace a Pokémon’s TM with another, the game warns you that the old one is lost and that you pay again, and asks you to confirm.
Arceus with its own music
New Arceus’s Judgment sounds different in every region: Kanto keeps its theme and the other eight get one of their own, composed for the game.
Shiny TMs by type
Changed A shiny TM only goes to a Pokémon that shares a type with the shiny that knows the move.
TMs of your Pokémon
Changed TMs only teach moves of Pokémon you already own (shiny moves: of shinies you own): the rest no longer show up in the list. TMs bought that didn’t meet the rule were removed and their 50,000 coins refunded to the inbox.
Codes on Discord
New On our Discord, the #codes channel keeps every code we give away, with its reward, the uses left and the date it expires. Redeem them in Settings › Promo code.
Balanced gardens
Changed Mega Gardevoir’s Moon Garden now heals 6% of your max HP a second while you stand inside, and shiny Mega Diancie’s Jewel Bloom 8% (20% and 24% until now).
Sounds your way
New In Settings → Sound you can mute the legendaries’ cries in the rifts and Arceus’s toll in the menu, each on its own.
Each region, its own music
New Every region now has its own run soundtrack, composed for the game: Kanto keeps the familiar one; Johto, Hoenn, Sinnoh, Unova, Kalos, Alola, Galar, Paldea and the Hall of Origin get a theme of their own, with its cave and volcano versions.
Hits you notice
New When you take damage, a red glow at the screen edges (stronger for big hits) and a deeper sound for heavy hits. It can be turned off in Settings → Graphics → Hit flash.
New With the panel collapsed, the weather stays in view: under the Mega and Auto chips, next to the bubble.
Healing in numbers
New Every healing move now says how much: life steal (5% of its damage, at most 1.2% of your max HP a second), Leech Seed, the shiny and Mega gardens, and Recover’s family. The pause screen shows it in HP for your moves.
New Shell Bell says how much it heals: 2.5% of the damage you deal, up to 2.5 HP a second.
Fixed Recover, Roost, Rest, Moonlight, Wish, Soft-Boiled, Slack Off and Life Dew now heal as their description says: they didn’t.
Fixed Mega Gardevoir’s Moon Garden and shiny Mega Diancie’s Jewel Bloom at max level healed you fully every half second: they now heal twice as much, as their upgrade says.
×100 with ×10 tickets
New In the gacha, the ×100 pull can be paid with ten ×10 tickets too: the button appears once you have ten or more.
Ban up to six
Changed The Ban upgrade now goes up to level 6: up to six banned moves per Pokémon (three until now).
Each region with its own
Changed Wild Pokémon are always the region’s own generation: in the strongest tier, others used to slip in. And a wild shiny is always from the region.
Optional cinematics
New Settings → Graphics → Skip cinematics: the rift’s legendary and Arceus’s Judgment start at once, without their animations.
Trades face to face
Changed Trade listings are gone from the chat: trades happen face to face in the Plaza. The Trades channel stays for talking.
One shiny per run
Fixed Sometimes a second wild shiny appeared (a rift legendary, or in co-op) that the server then refused with an error at the end of the run. No more.
Names and tags
Changed Hate symbols and groups are no longer allowed in nicknames or in club names and tags.
Stuck chat line
Fixed A chat message no longer stays stuck on screen during a run after you open and close the chat.
Trade listings
New Post listings in Trades with what you offer and what you want. Each one marks what you lack and what you already have, with filters to find them.
Wild shinies
Changed Wild shinies only appear from minute 20 of a run, one per run at most.
Trainer level
New New trainer level: it rises as you play runs and chat, with no cap. Every 10 levels brings a new tier, from Bronze to Legend, and stars from level 100.
Polls in the chat
New Start a poll from the chat’s ☺ button: a question and 2 to 4 answers, 10 minutes to vote, with live results.
Changed In Moments, one trainer’s pulls close together now share a single card, the rarest in front.
Typing and joining
New The chat shows who is typing and who just came online, and typing @ suggests names.
New Hover a name (or long-press it) to see their trainer card in small.
A smoother chat
New A line marks where you stopped reading, new messages come in with a flash, and 🔥 or ❤️ rain on messages with 5 or more.
New Separate sounds for private messages, mentions and your club (Settings → Controls), the sender’s Pokémon on the lines during a run, and what you read synced across your devices.
Epic moments
New New legendaries and shinies, Mega Stones, demonic forms, Arceus’s Judgment and the day’s new #1 now appear in the global chat as cards with a GG button.
Reactions and replies
New In the chat you can react to a message with 🔥 👏 😂 ❤️ or GG and reply to it with a quote, from ⋯ or with a long press.
Chat with style
New Each message takes the colour of your Pokémon’s type, yours sit on the right, and names show 👑 for the top 3, a demonic or shiny form and your title.
New The global chat’s header shows today’s top 3 live.
Hidden moves
Fixed With Your moves on Hidden (Settings), no effect of your moves shows anymore, not even Psybeam, Dazzling Gleam or Quick Attack.
Moves that pull
Changed Whirlpool, Sand Tomb, Ominous Wind, Twister and Hurricane now pull foes in: a whirlpool that drags them to its center or a twister that hunts them. The shiny versions pull harder.
Where your stats come from
New In the pause, tap a stat to see where it comes from: base, stars, upgrades and IVs, this run and the active buffs.
Buffs with numbers
Changed Buff moves like Agility now show their exact numbers, and in a run the stat they raise shows its value without the buff and what it adds.
Your stats
New The Pokédex and the PC Box show each Pokémon’s real stats, base → yours, with what stars, upgrades, IVs and passives add in gold.
New New «Your stats» sort in the Pokédex, and the PC rank ladder shows the stats each next star gives.
Magnet IV
New New Magnet IV: +2% pickup range per point. IV gems can now give it too.
Chat in the middle
Changed The chat window opens in the middle of the screen.
Mega gauge
Changed Each boss fills an exact share of the Mega gauge: bosses alone always fill it all the way (no more stopping at 99%).
Fifth Slot
New New upgrade Fifth Slot (300,000 coins): with that Pokémon every run starts with 5 move slots.
Second move
New With Repertoire you choose the second move each run starts with (Upgrades → Repertoire → Choose).
IV gems come to you
Changed IV gems left on the ground for 5 seconds fly to the nearest player by themselves.
The ×100 order
Changed In the ×100 pull the best cards come first.
Title screen
Fixed In some browsers the game got stuck on the title background after pressing start.
Menu during runs
Fixed Opening the club from the chat during a run no longer leaves the home menu over the game.
Who is online
Changed The top of the chat window shows the Pokémon of every trainer online.
Steadier spectator mode
Fixed Watching a friend’s run no longer gets stuck on “Waiting for their game…”: it keeps working while their game is paused, in the background or reconnecting.
Avatars in their form
New On Discord, every game message in #game-chat now shows its sender’s Pokémon as the avatar.
Fixed The chat shows each player’s Pokémon in the form they play it, shiny or demonic included.
Chat without pause
Changed In solo runs the game no longer pauses while the chat is open.
Chat in runs
Changed In runs, Enter opens the same chat window as on the home screen (in co-op, on the room channel); a solo run waits while it is open.
Changed With the chat closed, only the latest message shows during a run.
Fixed Chat messages no longer stay on screen after leaving a run.
Leaderboard prizes
New The solo daily and weekly leaderboards in Kanto now reward their top 3 when they reset: up to 30 tickets a day, and 300 tickets plus 100,000 coins a week, straight to your inbox.
New Follow the leaderboards live in the new #leaderboards channel on our Discord.
More missions
New You now get 5 daily missions and 4 weekly ones, with 11 new missions: rifts, the Judgment of Arceus, runs and gacha pulls.
Fixed The weekly missions countdown was a day short.
PC favorites
New Mark Pokémon as favorites with the heart by their name in the PC: they always come first, whatever the sort, and have their own filter.
Watch your team
New In co-op, when you are down you watch a teammate still standing; the arrows switch between them.
Multiplayer
New New Multiplayer button on the home screen, in place of the Plaza: public rooms, quick match, the Plaza, friends, clubs and live runs in one place.
New chat
New The global chat works in runs too: press Enter to write; in co-op, Tab switches between team and Global.
Changed The chat window is bigger, with the channels on the side.
Spectator mode
New Watch your friends’ runs live from Friends or their trainer card, on their own map, with their enemies, their clock and their boss.
Profile banners
New Choose your trainer card’s banner: a region you reached or one of your Pokémon, shiny, demonic and Mega included.
TM price
Changed Every TM always costs 50,000 coins, changes included.
Stickers and cards
New Send stickers of your Pokémon in the chat and share cards of your last run, your newest Pokémon or your Megas, also at the end of each run.
Notifications
New New notification bell in the top bar: requests, invites, Respect, mentions and club news, including what arrives while you are away.
Club ranking
New Every finished run earns points for your club: climb the weekly ranking and complete three shared goals with rewards together.
Clubs
New New clubs: found your own or join one from Friends or the chat, with its own channel and its tag next to your name.
Public rooms
New Make your co-op room public so anyone can join it from Chat → Find a group, or jump straight into one with Quick match.
New In the room each player can mark themselves as ready, and everyone sees how many are.
Live profiles
New Trainer cards show where each player is right now, and you can give them Respect once a day.
New Post your card on our Discord from your profile, and tap a name in the chat to see their card.
Friends and messages
New Private messages between friends in the chat’s new Messages tab, and Friends shows where each friend is right now.
Global chat
New New global chat: the chat button in the top bar shows who is online and opens the Global, Find a group and Trades channels, linked with our Discord.
Device clock
Fixed If your device clock changes during a run, your runs are no longer left off the leaderboard.
Move ban
Fixed Upgrades → Ban now lists the moves that really come up in your cards: your own, your TMs, your shiny moves and the boosters.
Lighter HUD
Changed On slow devices the HUD takes much less work to draw, for smoother runs.
More TMs
New Each Pokémon can learn up to 3 TMs: the 2nd opens at PC rank 3 and the 3rd at rank 6.
New TMs teach any move, its own types included (never demonic ones; shiny ones only with the shiny).
Changed Each TM costs 50,000 coins more than that Pokémon’s last one, changes included.
Potato mode
New Settings → Graphics → Potato mode: everything to the minimum for slow phones and PCs, for a much lighter game.
New Your moves and your teammates’ can now be hidden completely, which lightens the game on slow phones.
Performance on slower devices
Changed On slower devices the run slows down far less when the FPS drop, and the game draws at a lower resolution when it can’t keep up.
Auto bond
New New Auto bond switch, on the bond screen and in Settings → Moves: two level-10 moves bond by themselves, with no screen and no pause.
Smoother runs
Fixed Strong runs no longer stutter or slow the clock down when you defeat lots of elite foes.
Keep your item
New Kecleon’s shop: new “Keep it for the whole run” switch. The item you buy stays equipped and the ones you find later are left behind, with no question (tap it or press 5).
Mega gauge at the Judgment
Fixed In co-op, the legendaries of the Judgment of Arceus now fill every player’s Mega gauge, not only the host’s.
Screens on phones
Changed On phones, long windows (What’s new, Pokédex, Settings, grimoire…) scroll with your finger instead of going page by page.
Changed With a controller, the D-pad scrolls the list when it reaches the end.
Fixed Mega Evolutions, the PC Box and Kecleon’s shop no longer cut off cards and buttons on short screens.
Fixed Whole texts in Upgrades, the grimoire and the partner choice; the level-up preview no longer runs off its card.
Fixed On big screens, What’s new and Settings no longer run off the top; in short windows the top bar no longer covers titles and the Back button.
Fixed Kecleon’s shop subtitle is translated, and a word on the Italian region cards is fixed.
Dash in place and Auto Berry
New Settings → Dash in place: dash moves no longer carry you; while you walk they strike where you aim.
New At the Judgment of Arceus, the Auto Vigor switch becomes Auto Berry: every level-up heals you on the spot, no cards (tap it or press V).
Run rewards
Fixed Coins, ×10 tickets and IV gems picked up in the strongest or luckiest runs are now paid in full.
Profile on phones
Fixed On phones, the profile’s showcase and regions are no longer cut in half between two pages.
Fixed On phones, “Compare with me” takes you straight to the comparison.
Smoother menus
Changed Menus run much more smoothly on devices like the AYN Thor and phones.
Demonic forms: shiny moves
Fixed Demonic forms now also offer the shiny moves when you own that Pokémon’s shiny.
Demonic Deoxys: form emblems
New An emblem over demonic Deoxys’s head shows the form it is in.
Changed Demonic Deoxys’s passive now follows its demonic form: Attack, Defense or Speed to match, none in the Normal and Final Forms.
Demonic Deoxys: Final Form
Fixed In its Final Form, demonic Deoxys no longer keeps switching between Attack, Defense and Speed.
Fixed Entering or leaving a rift, or reaching Arceus’s Judgment, no longer stacks its forms’ bonuses without end.
Fixed In co-op, a teammate’s Final Form now shows on your screen too.
Damage over time
Changed Gengar’s Infernal Grin bleed deals more damage.
Fixed Foes with a burn, poison or a bleed no longer vanish when you move away: they stay where they are and keep taking the damage.
Gengar in Arceus’s Judgment
Fixed Demonic executes no longer give the legendaries of Arceus’s Judgment more health than they should have.
Fixed The boss bar now shows Gengar’s bleed and its execute threshold.
Gengar: growing bleed
Changed The Infernal Grin’s bleed follows Gengar’s current damage: whenever it gets stronger (upgrades, IVs, the run’s cards and boosts), the bleeds already running hit harder too.
Demonic form pulls
New Pulling a demonic form now plays its own scene.
Mega Stone pulls
New Pulling a Mega Stone now plays its own Mega Evolution scene.
Demonic Deoxys: new forms
Changed Demonic Deoxys changes form every 20 s: Normal (damage, speed and a bursting sphere), Attack (damage, range and area, -30% health), Defence (armor, health and regeneration, -20% speed) and Speed (speed, projectiles and pickup radius, -10% …
Changed At level 200 it takes its Final Form for good: every bonus with no drawbacks. Its bonuses go past the stats’ caps.
Damage meter on dual screens
Changed On dual-screen handhelds like the AYN Thor, the damage meter is on the bottom screen: tap it for the full view.
Damage report
New At the end of a run: your total damage, average DPS, peak DPS and biggest hit, against your records with each Pokémon.
New The full report shows the DPS graph of the whole run and the damage of every move and status; in co-op, each player’s.
Damage meter
New New damage meter in runs, top right: your live DPS (the team’s in co-op) over a graph of the last minute.
New Tap it or press Tab to open it: the team ranking or the damage of each move, burns, poison and bleeding included.
Gengar: permanent bleed
Changed The Infernal Grin’s bleed no longer ends: every bite adds 5% of its damage per tick, which grows with Gengar’s attack (upgrades, IVs...). It no longer depends on the foe’s health.
Demonic moves in co-op
Fixed Guests’ demonic moves now work: everyone sees them and their hits count. Before, a guest couldn’t see their own.
Fixed Fixed the host’s lag when a guest played a demonic Gengar.
Gengar: executes bosses
Changed The Infernal Grin’s execute now works on bosses too, bleed ticks included.
Gengar: stronger bleed
Changed Each stack of the Infernal Grin’s bleed now takes 5% of the foe’s max health on every tick, bosses included.
TMs
New New in Upgrades: TMs. Teach each Pokémon one move of a type it doesn’t have, for 50,000 coins (changing it costs the same).
New The move comes up in its new-move cards like one of its own. Shiny moves only with its shiny; demonic moves never.
Auto level
New New in Upgrades: Auto level. For each Pokémon you set the order of the level-up cards you prefer.
New In a run, the AUTO chip (or V) picks for you in regions where you have reached the Judgment: a move evolution first, then the highest card in your list. If none comes up it uses a reroll; with none left, you choose.
Changed It switches off when the Judgment begins. With an empty list, or in new regions, it is still Auto Vigor.
Fixed In a group, while you wait for the others the screen names the card taken for you (it used to say you took the heal).
Defeated foes’ attacks
Changed Defeating a foe removes its shots still in flight and its ground warnings that hadn’t gone off yet. Bosses’ shots stay.
Forget a move
New New Settings option to never be offered to forget moves again.
Changed Forget-a-move screen redesigned: “Keep all moves” on top, everything in view without scrolling, and two taps to forget one.
Grimoire on phones: first page
Fixed On short screens (an iPhone in landscape) the Grimoire’s first page was empty and the second only showed the end of the featured form: now it fits whole on the first.
iPhone: far less memory
Changed The game uses up to ten times less graphics memory on every device.
Fixed On iPhone, opening the demonic Grimoire no longer restarts the game or shows an error.
Fixed On iPhone, the black map and the invisible moves in long runs: the game no longer runs out of memory.
Judgment: back on your feet in a group
Changed In a group, anyone fainted when Arceus’s Judgment begins gets back up with half their HP.
IV gems: always with their stat
Fixed Picking up an IV gem always shows the stat it raises, also when the server confirms it later.
Fixed Gems no longer drop past the run’s limit: those used to be picked up and give nothing.
Life Orb rebalanced
Changed Life Orb: it no longer costs HP on every attack; it now takes 0.5% of your max HP per second, whatever you cast, and never knocks you out.
Wardrobe shop
New Over 80 new looks for your trainer: hairstyles, hats, accessories, clothes, wings and back items, and neon and metallic colours.
New New animated auras around your trainer: flames, thunder, orbiting stars, shadows and more.
New They are bought once with coins, from 1,500 to 25,000 depending on rarity, and you can try them on before paying.
Tickets from strong runs
Fixed Tickets picked up in the strongest runs are now paid in full, without the limit that cut them.
Leaderboard records
Fixed The leaderboard no longer refuses records from the strongest runs, and a record that failed to upload is sent again later.
Fixed Co-op records reach the leaderboard even when the host rejoins after reloading the page.
Gengar: Infernal Grin bleed
New Every bite of the Infernal Grin leaves a 10 s bleed that stacks without limit, and its ticks can execute too.
New The health bar shows in dark red what the bleed will still take.
Wardrobe redesign
New A stage with your trainer and partner: turn it, try seven poses and hold Before to compare it with your current look.
New Undo, redo and reset; a die on every row and, with a mouse, options are tried on as you hover them.
New Six saved outfits instead of three, and they can now be deleted.
Changed Tabs with a live picture of each part, and pixel icons instead of emojis.
Damage numbers redesign
New Quick hits on the same Pokémon add up into one growing number, and new numbers no longer cover the others.
New New options in Settings → Graphics: numbers for every hit, only for key hits or none, and their size.
Changed New look: a star on crits, an arrow on super effective hits, a shield and a coin; big figures are shortened (12.3K).
Changed In co-op, your teammates’ hits look smaller and fainter, and you see their crits too.
Plaza trades and menus redesign
New The trade shows each trainer with their partner, the steps Choose, Lock and Confirm, and a NEW mark on what you don’t have yet.
New To choose what to offer: search, filters and the rarest first; quick phrases to negotiate and a screen with what you received at the end.
Changed Plaza menus with pixel icons; the people list has search, faces and a button to walk to them, and a player’s card has the trade as its main button.
Gacha banners redesign
New Banners are illustrated cards with their featured Pokémon and your progress; the poster shows the collection and the time left.
New New panel with four tabs: Status (guarantee, target and tickets), Odds, the banner’s Pokémon and the pull History on this device.
Changed The banner’s target can be set from the list of its Pokémon.
Changed Pull buttons show their cost and how many tickets are missing.
Pokédex: previews and types
New Every move shows a live preview, including shiny, Mega and demonic moves.
New The detail shows type weaknesses and resistances, a comparison with your partner and the catch date.
Fixed Regions and drop-down menus no longer get cut off or overlap.
Pokédex: wider detail
Changed The detail fills the whole right side, in two columns, with no scrolling on PC and tablet.
Changed Shiny moves are shown like the others, with their description.
Pokédex redesign
New Pokédex redesigned as the device, with a collection summary and each region’s progress.
New New sorting by name, rarity, stats, PC rank or IV, and a compact view.
New The detail shows each stat’s percentile, the moves with their description, arrows to go from one Pokémon to the next and shortcuts to the PC Box and Upgrades.
PC Box redesign
New PC Box redesigned as a holographic terminal, with search, filters, sorting and box tabs.
New New Rank up all button: every Pokémon climbs as far as its copies pay.
New The detail shows the next ranks with their cost and bonus, and lets you set a partner or open the Pokédex.
Profile: best placements
New The profile shows your best all-time leaderboard placements in each region.
Profile: showcase and regions
New Profile showcase: demonic forms, legendary shinies and Mega Stones.
New Region progress: unlocked regions, Judgment reached and each generation’s Pokédex.
New New card backgrounds, unlocked with the trainer rank.
Profile: Hall of Fame and comparison
New The profile shows your Hall of Fame records.
New New button to compare your stats with another player.
New New button to save your trainer card as an image.
Changed The rank emblem has a different material for each rank.
Executes and visibility
Fixed Demonic executes now trigger on the same hit that takes a foe under the threshold.
Fixed Health bars mark the execute threshold and turn red when a foe is below it.
Fixed Your Pokémon is now always drawn above moves, buffs and effects.
Grimoire: faster opening
Fixed The demonic grimoire opens much faster.
Smoother grimoire
Fixed The demonic grimoire runs much more smoothly, especially on phones.
Infernal Grin: max level
Changed At max level the Infernal Grin opens a third grin.
Infernal Grin
Changed Demonic Gengar’s Infernal Grin is now scarier: crooked teeth, eyes that follow the foes and living shadows.
Demonic Gengar
Changed New move for Demonic Gengar, Infernal Grin: a giant grin bites the thickest pack and executes weakened foes.
Changed While Mega Evolved it can raise the Shadow Theater: total darkness and slashes that all land at once.
Grimoire: Back button
Fixed The Back button of the demonic grimoire returns to the menu again.
Demonic grimoire
New New Demonic Forms section in the menu: all 980 forms, who holds each one and when it awakened, with a search bar.
Changed Demonic forms: new look with wings, burning eyes and blood.
Changed Demonic executes now show a skull instead of the damage number.
Visual tweaks
Fixed Profile and IV: the rings under the Pokémon are now centred on their feet.
Profile and IV redesign
New Profile and IV screen redesigned, with a trainer rank, a gem grade and animated effects.
Co-op leaderboard
Fixed Co-op runs resumed after rejoining count for the leaderboard again.
Poison and burn
Changed Poison and burn now deal damage based on your Pokémon’s damage instead of the foe’s health.
Profile
New Revamped profile: a trainer card with your Plaza character, favorites, stats and medals, where you can also add friends and invite them.
Fixed Profiles update again.
Demonic Deoxys
Changed In Demonic Deoxys’s Speed Form a clone of it now blinks onto the foes while Deoxys stays still.
Co-op Mega Evolution
Fixed In co-op the Mega gauge now also fills for players who are not the room host.
Demonic forms
Fixed The demonic form now shows in the room, to teammates during a run, in the Plaza, on the leaderboard and in profile favorites.
Invites
Fixed Inviting friends to play together works again.
Auto Vigor
New New Auto Vigor button at the top left (V key): every level-up takes Vigor with no cards, and it switches off when the Judgment begins.
Fixes
Fixed Vigor taken in Mega form no longer shrinks when the Mega Evolution ends.
Fixed Leaderboard: runs are recorded again even if you had a longer record before the reset.
Pull ×100
New New ×100 pull in the gacha with 100 or more tickets, with an Epic guaranteed every 10.
Demonic forms
New Every Pokémon has a demonic form that exists only once in the whole game: it can drop on any gacha pull, with a minuscule chance, and once someone claims it nobody else can ever find it.
New The demonic form has its own skin and an exclusive demonic move, different for every Pokémon, that casts itself and grows with your level.
New You pick it like the shiny, with the button next to your Pokémon: Normal, Shiny or Demonic. It only changes hands through a trade.
Fixed Demonic move upgrades now apply their bonus correctly.
Three Mega banners
New Every week there are three Mega banners: the rotation's one and two more drawn at random, each with its own Mega Stone.
Wild shinies
Changed Only one wild shiny can appear per run: the gacha is the main way to get shinies.
Banners
Fixed The gacha banners look better: a coloured aura behind the main Pokémon, a ring under its feet, texts no longer cut on phones, and the Mega Evolutions screen always shows the normal form next to the shiny one.
Fixed The Back button of the Mega Evolutions screen returns to the menu.
Mega Evolutions
New New Mega Evolutions screen from the Mega button of the home: every Mega of the game, the ones still to come blurred with their arrival date.
New Mega level: every extra Mega Stone of a Mega you already own raises its level, with more damage and health while Mega Evolved, a longer Mega and a faster gauge.
Changed The Mega banner keeps giving Mega Stones even when you own that Mega's, up to its max level.
Hall of Fame
New Hall of Fame in the Leaderboard: the first player or team to reach each milestone is recorded for ever, solo and group kept apart.
New New setting "Quick level-ups": no cards and no pause, every level heals you on the spot.
Arceus's Judgment
Changed At minute 30 the clock stops: only defeating Arceus's legendaries adds time, and each one makes the next ones stronger.
Changed Every region has its own Judgment: Arceus wields the region's Plate, its own legendaries answer, and each arena has traps and rules of its own.
Banner target
New In every region banner you can pick a target Pokémon: after a number of pulls without it, it is guaranteed.
Mega banner
Changed The Mega banner is the first tab of the gacha and opens by default.
Changed No weekly pull limit on the Mega banner any more; Mega Stones are rarer and the guarantee comes later.
IVs
New Two new IVs: Range and Area of every move, with no ceiling.
Changed The IV web has a new look: coloured sectors, glows and labels with icons.
Mega Evolution
Changed Mega Evolution triggers on its own as soon as the gauge is full, and its gauge stays visible with the panel collapsed.
New Pokémon
New 14 more Pokémon arrive: Jellicent, Stunfisk, Aromatisse, Toucannon, Sirfetch’d, Copperajah, Dolliv, Grafaiai, Toedscool, Iron Treads, Ting-Lu, Gouging Fire, Raging Bolt and Pecharunt, with their legendary passives.
Missions
Fixed The daily "Find a held item" mission counts any item you find, including ones you already knew.
IV transfer
Fixed The Back button of the IV transfer closes the window again.
Mega Evolution
New New weekly Mega banner in the gacha: it can drop the Mega Stone of the week's Pokémon. This week, Gengar.
New With the Mega Stone, a Mega gauge fills in the run as you defeat foes: M (or the button) Mega Evolves your Pokémon for a while, with its form, its own passive and an exclusive move.
Changed New Mega button on the home screen, under your partner: it opens the banner of the week.
Changed The gacha has a full-screen animated backdrop that follows the chosen banner and its star Pokémon.
Changed On level-up, every move plays out live on its card, exactly as it works in the run; the window is translucent and fits the cards.
Changed The gacha Pokémon cards have a new backdrop in the colors of their types.
Changed The Mega banner can also drop the much rarer shiny Mega Stone: the shiny Mega form and a second, even stronger exclusive move.
IVs
New IV transfer: move points from one Pokémon to another for PokéCoins.
Changed More IV gems in harder regions.
Wild shinies
Fixed Wild shinies no longer have a daily limit, and the run summary says if the server does not confirm one.
Arceus's Judgment
Changed Fewer legendaries at once in the arena, and their strength grows more gradually.
Kecleon's shop
New From Hoenn on, Kecleon sells held items at the start of the run for PokéCoins (one per run).
Trades
New Plaza: trade Pokémon and shinies with other players, up to 6 per side. Both confirm and the swap happens at once.
Tweaks
Changed Shiny charge and blink moves: invulnerability no longer covers the whole cooldown.
Fixed Another player’s IV points can no longer end up in your save.
Shiny moves
New Shiny Pokémon get 3 exclusive moves with mechanics of their own, offered on the level-up cards only when you play the shiny version.
New The Pokédex shows each Pokémon’s shiny moves; the cards mark them with a Shiny tag.
Guard moves
Changed Protect, Wide Guard, Detect and the rest: at most 3 s of protection, never more than half of the cooldown, and after a guard the same time goes by without any. Maxed and with cooldown reduction they were permanent.
Move opacity
New Settings > Graphics: your moves and your teammates' can be drawn at 70% or 40%, so enemy shots stand out.
Missions and achievements
New New missions: pick up IV gems (daily and weekly), survive beyond Kanto (daily) and win rifts in a group (weekly).
New Region achievements: reach the Judgment of Arceus in each region (title "Hero of …", a ×10 ticket) and survive 60 minutes in the Hall of Origin (title "Eternal").
Tickets for coins
New Gacha: buy ×1 tickets with PokéCoins, 600 each, up to 20 a day.
Profile and markers
New Profile: your last 10 runs (Pokémon, region, time, group and what they paid).
New Co-op: "Here!", "Help!" and "Rift!" in the chat put a marker on everyone's map for 5 s, with the name and the distance. Quick phrases on PC too.
Tips and gems
New A one-time tip the first time you get a bond or pick up an IV gem.
New An arrow on the edge of the screen points to IV gems left on the ground, with the distance.
Balance
Changed Co-op: the team's kills, coins picked and ×1 tickets are shared: each player gets 1.5 / n (a group earns 50% more than solo, whatever its size). ×10 tickets stay whole for everyone.
Changed Coins paid now include the legendary's passive and the Amulet Coin, as the summary shows.
Changed IV gems: at most 4 + 1 every 5 minutes per run.
Co-op
Changed If your game closes or reloads during a group run, coming back (within a minute) puts you back in the run with your Pokémon as it was. The host too: the run goes on for everyone.
Changed A teammate who is disconnected or whose game is frozen no longer holds up the level up, is not taken into the rift arena and does not keep the run going once everyone else has fallen. They count again as soon as they are back.
Fixed Starting a run with no partner selected no longer fails.
Polish
Changed Missions and achievements: the reward is claimed once the server confirms it. If it fails, it can be claimed again.
Changed An IV gem left in the rift arena comes back to the map with you.
Changed The run summary shows the region and the one it unlocks.
Changed Settings: updated controls list, including the controller.
Changed Same stat names on every screen: Attack, Cooldown, Defense.
Fixes
Fixed Player names are no longer translated in Italian and Spanish.
Fixed Gacha: if the animation fails, the cards still appear and the screen can be closed.
Fixed Esc and the B button now also close the PC Box, IVs and Regions.
Fixed Pause: upgrade tooltips close again when tapping outside.
Fixed Android app: Google sign-in no longer hangs when cancelled.
Fixed IV gem: if the report fails at that moment, it is confirmed at the end of the run.
Fixed Phones and AYN Thor: larger tap targets, less memory for damage numbers, fewer heavy effects in the rift intro and the PC Box.
Fixed Boot language: English by default in the loading notices too.
Run stats
Changed Each stat's max now shows the value your Pokémon reaches with the remaining cards.
Leaderboard
Fixed Runs longer than 35 minutes are now recorded on the leaderboard.
PC Box: max rank
New PC Box: new «Max rank» button to raise every affordable rank at once.
Fixed PC Box: rank buttons no longer go off-screen on phones.
Co-op room: new design
New Co-op room: region banner with a team overview, and the selected region as background.
New Sounds when players join or leave, and an animated start button when the team is ready.
New Team intro at the start of a co-op run.
Co-op: relay server and player cards
New Co-op now uses a relay server when a direct connection is not possible.
New New player cards in the room: Pokémon, types, rarity, base stats, star rank, IVs, upgrades, records and connection status.
Co-op room
Fixed Fixed the room layout on phones and AYN Thor.
Poison
Changed Poison: 0.9% max health per stack every 0.6 s (was 0.6%), bosses 0.25% (was 0.15%), duration 5 s (was 4 s). Damage is now shown in purple.
IV gems in co-op
Changed Co-op: IV gems are now shared with the whole team.
Fixed AYN Thor and phones: entering a rift no longer freezes the game.
Damage reduction
Changed Damage reduction from all sources now stacks multiplicatively. No limit on Armor cards. Total cap: 85%.
Changed Run stats now show each cap as a percentage instead of a card count.
Collisions
Fixed Fixed passing through trees, chests and walls at very high speed.
Star ranks
Changed Health and damage per rank now depend on rarity: Common +4%, Uncommon +5%, Rare +6%, Epic +8%, Legendary +12%.
Co-op on the same network
Fixed Android app 1.6: fixed co-op connections between devices on the same Wi-Fi.
Fixed The region chosen by the host is now shown to everyone in the room.
Fixed The room now shows the reason when a connection fails.
Gacha
New PC: the space bar now flips all cards.
Fixed Skipping the summon no longer freezes the game.
Fixed Controller: Start on the title screen no longer leaves the title over the menu.
Fixed Phones and AYN Thor: card backgrounds are no longer transparent.
Controller
Changed Start in a menu now returns to the home screen.
Attacks
Changed Attacks and effects are fully opaque again.
IV gems
Changed IV gem drop rate: 50% from the rift legendary (was 8%), 15% from map bosses.
Changed No limit on IV gems per run.
Changed IV gems are no longer pulled to you: walk over them to collect.
Changed The run summary now shows the IV gems found.
Region balance
Changed Enemy damage per region: ×1.6 (was ×3). Rewards per region: +50% (was +25%).
AYN Thor: PC Box and IVs
New Bottom screen: PC Box and IVs.
New PC Box: the selected Pokémon in 3D with stats, copies, rank and upgrades.
New IVs: the selected Pokémon in 3D with its chart and IV details.
PC Box and IVs
New PC Box: new animations and a copy progress bar.
New New IV screen.
New The Plaza button shows the number of players online.
PC Box
New Gacha duplicates now become copies used to raise star rank (no limit).
New New menu screens: PC Box and IVs.
IVs
New New IV gems: a permanent +1 to a random stat of your Pokémon.
New IVs have no cap.
Records
Fixed Runs paused for more than 20 minutes are now recorded on the leaderboard.
Fixed Region records are now saved correctly.
Regions
New New regions screen.
New Choose a region before each run, from Kanto to Paldea, each with its own generation of Pokémon.
New Reaching Arceus's Judgment unlocks the next region. Each region is harder and gives more rewards.
New Hall of Origin: endless mode with Pokémon from every region.
New One leaderboard per region. Co-op: everyone must have the region unlocked.
AYN Thor: FPS
Fixed The 60 FPS limit no longer turns on by itself.
Arceus
Changed Arceus's Judgment: its speed no longer exceeds yours (70-90%).
Performance
Fixed Improved performance with many enemies and effects.
Fixed Resolution now lowers automatically on slower devices.
AYN Thor: refresh rate
Changed App 1.5: the game runs at the screen's refresh rate (120 Hz). The 60 FPS limit can be enabled in Settings.
Stutters
Fixed Reduced stutters while moving around the map.
Fixed Reduced stutters in combat.
Fixed Lower memory usage.
60 FPS
Fixed Stable 60 FPS on 90, 120 and 144 Hz screens (can be disabled in Settings).
New AYN Thor: Upgrades screen on the bottom screen.
Fixed Buying upgrades quickly no longer duplicates or loses levels.
Fixed Banning moves now opens in a window.
Fixed Phones and AYN Thor: all upgrades fit on one page.
Pickups
Fixed Pulled pickups are now always faster than the player.
Favorites
New Mark Pokémon as favorites with the heart: they get their own section and appear first in Upgrades.
Rewards
Fixed A notice now appears when the server does not confirm a run's rewards.
AYN Thor: bottom screen in menus
New The bottom screen now also works in menus, the gacha and the summon.
Fixed Upgrades: rapid taps are no longer lost.
Fixed Android app 1.3: the system font size no longer affects the game.
New second screen and a smoother AYN Thor
Changed The bottom screen no longer has a radar: it shows your animated Pokémon, health, experience, moves with their icon, level and cooldown, boosters, stats with icons and caps, your item, the boss (and where it is) or the countdown to the next …
Changed Tap a move, a stat or your item to see what it does (and what it gets at the next level). Notices down there when you level up, learn or evolve a move, pick up an item and when a boss appears or falls. …
Changed Android app 1.2: the top screen runs at a steady 60 Hz (at 120 Hz the game couldn't keep up and stuttered) and the bottom one costs almost nothing, so it no longer slows the game down.
Fixed The level-up cards on the bottom screen now have their icon.
Fairer caps
Changed Vigor (+15 max HP) no longer has a cap: you can take it as many times as you like.
Changed Held items go over the caps: the Assault Vest adds its +12% damage reduction on top of the cards' 40% and of the 60% with Harden, and no longer fills up the Armor cards' cap.
Fixed A move that needs a stat to evolve no longer gets stuck when that stat is capped: its card still comes up and may go slightly over the cap.
Android app, AYN Thor and controllers
New Android app (pokelit.0d4y.cc/downloads/pokelit-android.apk): the same game as the website, always up to date. On dual-screen handhelds like the AYN Thor, the bottom screen shows a radar with foes, the boss, the rift and your team, your …
New Controllers: the stick or D-pad moves you; on menus and cards they move the highlight, A chooses, B goes back, Start pauses and Y rerolls the cards. Works in the app and in a PC browser (Xbox, PlayStation, Switch pads).
New On a PC with two monitors you can also open pokelit.0d4y.cc/screen2.html in another window and it works as the second screen.
New You can also sign in with Google in the app: the browser opens, you choose your account and you go back to the game already signed in.
Stat caps
Changed Under each run stat you can see how many cards of that upgrade you have and its cap (for example 3/8), or MAX when it's full.
Fixed A maxed-out stat no longer shows up among the cards: not Armor either once you reach 40% with items and upgrades, nor for an evolution.
Moves back to level 5, smoother co-op and less shaking
Changed Moves are back to a max level of 5 (it was 10): every level brings its big upgrade plus +15% damage (support moves, +10% power; moves that don't hit, -6% cooldown). …
Changed Much less screen shake: normal attacks (lightning, electric chains, beams, rushes…) no longer shake the camera on every hit, shaking is softer and shorter, and with "Less shaking and flashing" in Settings nothing shakes at all.
Fixed Co-op: enemies no longer move in jerks in long runs. Positions travel on a fast channel (a lost packet no longer holds the others back) and their speed is worked out with the host's clock.
Connecting with friends
Fixed Room: connecting with your friends fails much less often ("Can't connect to one of your friends"). The host was ignoring part of the friend's network data and on many home and mobile networks it never connected; it now also waits a little …
Bosses you couldn't see
Fixed Sometimes a boss stayed out of view forever: only its health bar showed at the top, nobody could hit it and, while it was "alive", no more rifts or events opened. …
Social Plaza, your own trainer and full screen on phones
New Plaza: interactions between players. From someone's card you can high five, hug, fist bump or dance together (your trainer walks up to them and they accept with one tap) and pet their Pokémon. You can also follow a player around the Plaza.
New Plaza: new Actions panel with 16 emotes, trainer actions (cheer, jump, spin, wave hello, play with your Pokémon), poses (dance, sit on the ground, nap) and quick chat phrases.
New Plaza: list of the people online with your status over your head (looking for a group, up for a chat, away, new here), friends highlighted in green, a notice when a friend arrives, invites to your group and your friends' invites inside the …
New A much richer wardrobe: eye colour, face accessories (glasses, sunglasses, freckles…), 11 hairstyles, 13 hats (top hat, crown, cat ears, wizard hat…), 8 tops with a main and an accent colour, trousers, shorts or skirt, shoes and something …
Changed On phones every window takes the whole screen and nothing needs scrolling: long lists (Pokédex, leaderboard, news, settings, missions…) turn into pages with ‹ › or a swipe, and only coins and tickets stay at the top. …
Changed Pokédex on phones: region, type and filter as drop-downs, and the Pokémon's card always on the right. Pause, end of run, room, gacha and the ×10 results redone to fit the screen.
Changed Plaza on phones: all its panels (card, people, wardrobe, champions) full screen, with nothing to scroll.
Fixed The Pokémon following you in the Plaza no longer freezes or stutters while walking (it kept switching between walking and standing), no longer attacks on the spot when you start walking, no longer covers you when you stop (it steps beside …
Fixed Button editor: the "Attacks" label is no longer cut off at the top.
Plaza chat on phones
Fixed On phones the Plaza chat no longer covers the screen or stops you from moving: the 💬 button is at the top, the open chat is a compact panel at the top left (with the text field visible even with the keyboard up) and the bottom half stays …
English by default and gacha cards fixed
Fixed Gacha on phones: face-down cards no longer flicker or show the Pokémon before you flip them.
Fixed The game is now written in English (the default language): no more Spanish text unless you choose it. Also fixed texts that showed up in Spanish in English and Italian (personalities, leaderboard tabs, moderation, coin breakdown) and the …
Anti-cheat protection
New Coins, tickets, Pokémon, shinies and upgrades are now stored and decided by our server: gacha pulls happen there and every run’s rewards are checked against the real time played. …
New In-game anti-cheat: important values are encrypted in memory (Cheat Engine can’t find them), and speedhacks and clock-changing scripts are detected.
Collapsible HUD
New Tap (or click) your Pokémon’s picture at the top left and the whole panel (HP, moves, item and stats) folds into a small circle with your Pokémon, its HP ring and level, so you see more of the map. Tap it again to open everything back up. …
New: the PokéLit Plaza
New New Hub button in the menu, above your partner: it takes you to the PokéLit Plaza, a shared square where you meet other players live (up to 20 per plaza). Everyone is their own trainer, followed by their Pokémon with its animations.
New Chat with speech bubbles over your head, 8 emotes, a card for every player (view profile, add friend, wave, mute, report) and a wardrobe to change skin, hairstyle, hat, shirt and trousers.
New In the plaza: the portal to play, the gacha machine, the news and co-op boards, benches to sit on, a wishing fountain and golden statues of the top three in the leaderboard. …
Smoother on phones
Fixed On phones the game stuttered after minute 7: with so many enemy types at once, almost 200 animations piled up in memory (~130 MB). Now, on phones and tablets, normal enemies use only their basic animations and memory stays around 75 (~50 …
Fixed Gacha on phones: cards no longer flicker when they appear and flip.
Confusion homes in again
Fixed Confusion, Psychic, Poison Sting and the other homing shots are back to how they were: they home in on the foe instead of bursting on top of it.
The rift tears open and the legendary truly roars
Changed Entering a rift, the screen no longer shatters into glass: a crackling tear of light in its color opens in the middle, the world splits into two halves that part like a torn curtain, and behind it spins a dimensional vortex the legendary …
Legendary encounter: real glass and OLED black
Changed The screen shatter, remade: an impact in the center, spider-web cracks spreading from it, wedge-shaped glass shards flying toward you spinning and glinting, and glass dust. …
The legendary encounter
New New rift entrance, like a game encounter: the screen flashes, cracks and shatters into glass; in the dark, amid fog of its color, heartbeats and rumbling, the legendary’s giant silhouette rises as lightning reveals it; a flash and it …
Movement moves go where you want
Changed Quick Attack, Extreme Speed, Fly, Bounce, Dig, Dive, Flare Blitz and the other dashes no longer drag you onto foes: while you move, they launch you where you’re heading (to chase, escape or reach a rift sooner), hitting everything on the …
Capped lifesteal and jumps without invulnerability
Fixed Absorb and Giga Drain together made you immortal: they healed up to 6 HP per hit on top of lifesteal. Now everything that steals HP (Absorb, Mega Drain, Giga Drain, Leech Seed...) shares one cap: at most 1.2% of your max HP per second.
Fixed Jumps no longer make you invulnerable: Fly, Bounce, Dig, Dive, Phantom Force, U-turn and Volt Switch.
Real status moves
New The status moves from the games arrive, with 6 new families: powder and gas clouds (Sleep Powder, Stun Spore, Spore, Poison Powder...), stares, songs and waves (Thunder Wave, Hypnosis, Sing, Confuse Ray, Growl, Leer, Screech, Roar...), …
New Melee moves also use the attacker motion from their Showdown animation: X-slashes (X-Scissor, Cross Chop...), dashes with speed trails, sneak attacks that vanish for a moment, strikes from the air; and elemental ones release the particles …
Moves with their in-game animation
New Every move now uses how it looks in the Pokémon Showdown animations: arcing shots that land and splash (Sludge Bomb, Egg Bomb...), shots that speed up (Energy Ball) or burst out and slow down (Surf, Shadow Ball, Ember), curving shots, …
Items by choice and even more epic rifts
Changed Items no longer equip themselves: when you pick one up you choose whether to equip it (and, if you already hold one, which to keep).
Changed More epic rift intro: cinematic bars, light rays behind the portrait, shockwaves and lightning on the reveal, and a final "Fight!" stamp. While it plays nobody attacks: neither you nor the legendary.
Rift intro, remade
Changed New legendary intro when entering a rift: a slanted band in its type colors, its Mystery Dungeon portrait inside a spinning star, its name slamming in letter by letter, a unique line for each of the 87 legendaries, speed lines, its giant …
Changed Updates never close a run in progress anymore: the game updates when you return to the menu.
Epic rifts, stronger melee and search
New Entering a rift now has an epic intro: the screen closes in, the legendary appears as a silhouette and is revealed with its name and types, with an orchestral fanfare. The duel has a new fast, epic theme in the style of legendary battles.
New Collection: search by name or number and filter by type (Grass, Fighting...). They search every generation.
Changed Stronger melee: +25% damage and +25% area (dashes +15% damage); its range upgrade is now +35%.
Changed Boost moves (Harden, Swords Dance, Agility...): their upgrades no longer give duration (they never expire) but more power.
Every move, like in the games
New Moves are no longer all the same: each one does what it does in the games. Paralyze (the foe stops), freeze (ice block), sleep (Zzz), flinch, confuse (the foe wanders), lower Defense or Attack, trap (Whirlpool, Sand Tomb), multi-hit …
New Melee moves now have 20 different styles, each with its own shape and animation: punch, sweeping kick, bite on the foe, three-mark slash, near-circle tail swipe, jump with a shockwave, horn stab, a throw that tosses the foe behind you, a …
New Fly and Bounce make you leap high (invulnerable) and crash onto the foe; Dig, Dive and Phantom Force hide you and you burst out next to it; U-turn and Volt Switch hop you back after hitting; Recover, Roost and Synthesis also heal you now …
Steadier co-op and smoother gacha
Fixed The room no longer closes mid-game: a connection drop (phone in pocket, Wi-Fi to mobile data, app in background) deleted the room and kicked everyone. Now the game waits up to 40 s for whoever dropped to come back.
Fixed Opening tickets no longer stutters on phones: lower resolution and no blurred glows in the summon, and the menu background stops drawing meanwhile.
Fixed Clearer level-up cards on phones: tag above the name, everything centered and all three the same height.
Looks right on every screen
Fixed Big screens (Full HD, ultrawide, 4K): menus, windows and the in-game panel now grow with the screen (they looked tiny on 4K).
Fixed Phones in landscape: the 3 level-up cards side by side (the third went off-screen) and the pause buttons at the top.
iPhone
Fixed On iPhone the game looked stretched after rotating or when Safari’s bar hid: it now always fits the screen.
Boosts for everyone
New Harden, Swords Dance, Agility (plus Aqua Ring or Dragon Dance for your type, and your Pokémon’s own boosts) show up again on cards for every Pokémon, as a regular move (they take a slot, no limit).
Changed Level-up cards are no longer almost all move upgrades: stat upgrades show up more.
Changed Each move’s description now says what it does in the game (punch in an arc, wave around you, lightning from the sky, burns, slows, heals you...).
Your build in the pause menu
New When you pause (Esc) you see your build: moves with their level, item, passive, stats and upgrades taken. Hover (or tap) anything to see what it does, its numbers, its next upgrade and how it evolves.
Every move, like in the games
Changed The original moves now also have their official name, description and real animation: Flamethrower is a stream of fire, Meteor Mash a punch, Bubble a spray of bubbles, Thunder a bolt from the sky...
Changed New animations: Swords Dance shows swords, Harden and Iron Defense a shield, Agility wind, Calm Mind psychic waves, Recover hearts; and elemental hits (Fire Punch, Thunder Fang, Ice Punch...) release their flame, spark or ice.
Clearer panel, compact on phones
Changed Each move now shows its name under it.
Changed On phones the panel is smaller and the stats are folded: tap your Pokémon’s portrait to show or hide them.
Moves just like in the games
Changed Every Pokémon’s moves now work and look like in the games: punches are fists, bites bite, slashes slash, Surf is a wave around you, Earthquake shakes the ground, Hyper Voice is sound waves, Hurricane a tornado, Sludge Bomb a blob of …
Changed Real effects: burn, poison, paralysis or freeze (slows), flinch (knocks back), multi-hit moves (Bullet Seed, Pin Missile...) and draining moves (Giga Drain, Drain Punch...) heal you a little. Each with its official description.
Codes, events and reports
New Promo codes: redeem them in Settings › Account (we will post them on Discord and in announcements).
New Timed events (more XP, more shinies, more coins...), announcements and gifts for everyone: you will see them when you open the game and at the top of News.
New Report a bug from Settings › Account; and if the game crashes, the error reaches us automatically so we can fix it sooner.
Every Pokémon has its own 4 moves
New Every Pokémon now has its own 4 moves, taken from the games (Charizard: Ember, Flare Blitz, Wing Attack and Inferno; Giratina: Shadow Sneak, Shadow Force, Draco Meteor and Aura Sphere...): no two sets of 4 are the same. …
New With the extra rift slot (or after forgetting one) you get moves of your types, like before.
Gacha: your collection
New Each banner now shows how many of each rarity you already own (e.g. Legendary 1/3), and each tab shows how many you own from that generation.
Gentler difficulty curve
Changed With moves going up to level 10 you power up more slowly, so enemies scale less over time: from 20% less HP early on to 40% less at the end, and a bit less damage late in the run.
Changed More experience: +16% from each defeated Pokémon, and high levels need less (20% less around level 50).
Crash report
Fixed If the game crashes and closes your run, it now shows the reason so we can fix it (send us a screenshot).
English by default
Changed The game starts in English if you have not picked a language; you can change it in Settings > Language (it is remembered).
Extra slot and forgetting moves
New A fifth move slot, locked at the start: beating a rift legendary has a very low chance (8%) of unlocking it for the rest of the run.
New Rift legendaries can also give (15%) the option to forget an equipped move: when you return you pick which one to remove (or none); its slot is freed and it will not show up again that run.
Automatic attacks
Changed Every move in your slots now fires on its own at the same time: no more picking the attack (goodbye 1-4, Q/E and tapping the icon). So it is not too much, damage is split among attacking slots (with 4, each does half: …
Changed Removed the move shortcuts from Upgrades: there is no slot to pick anymore.
Changed Choice Band: +40% damage, but +25% cooldown (it used to stop you from switching moves).
Changed Boost moves (Swords Dance, Harden, Agility, Aqua Ring...) give half as much: they are now always active.
Moves up to level 10
Changed Moves now level up to 10 (was 5): the usual big upgrades come at levels 3, 5, 7 and 9, with a small one on even levels (+10% damage; +15% duration for boosts). They evolve at level 10.
Changed Bonds only fuse moves at level 10: if you do not have two yet, the bond is saved until you level them up.
Enemy shots stand out
Changed Enemy shots are drawn on top of everything, with a dark outline, a pulsing red edge and a halo: you can see them even with tons of effects.
Changed Your attacks and effects are slightly transparent and your teammates’ even more; damage numbers only show for crits, super-effective hits, big hits and against the boss.
Changed Boss and enemy attack zones have a dark outline and a thicker edge, and are drawn above your auras.
Health bar on your Pokémon
New Your Pokémon now has its health bar under its feet (green, yellow or red depending on what is left).
Changed Run stats move under the panel, so the clock and the boss bar are back at the top center (on phones, where it does not fit, the boss bar goes to the bottom center).
Top panel with your stats
New Next to the panel, your live run stats: damage, speed, defense, cooldown, regeneration, crit, pickup radius and experience.
New When you leave a rift you get 3 seconds of immunity and the Pokémon waiting on top of it get pushed away.
Changed The panel with your Pokémon, HP and moves moves from bottom center to top left; the clock, biome and boss bar sit in the free space and the weather goes under the panel.
Tougher bosses and less stutter
Changed Bosses are much stronger: double HP, more damage, a bit faster, attack more often with more projectiles and enrage sooner (at 60%). Elites and rift legendaries also last longer and hit harder.
Changed Bosses and elites no longer have a health bar above them: the boss bar is only shown at the top.
Fixed Stutter from minute 7 on: the game kept the sprites of every Pokémon seen so far and filled the graphics memory. Now only the on-screen ones are kept, they decode without pausing the game and at most the last three enemy groups appear at a …
Balanced passives and less god mode
New A unique passive also for the Legendary-rarity Pokémon that lacked one: Dragonite, Tyranitar, Slaking, Salamence, Metagross, Garchomp, Hydreigon, Goodra, Kommo-o, Dragapult, Baxcalibur, Roaring Moon, Iron Valiant, Walking Wake, Iron Leaves …
New The passive shows in the HUD: a pill with its charge that glows when it triggers, and its effects (waves, bolts, explosions) are much more visible.
Changed The in-game bottom panel is smaller (25% less): you see more of the map.
Changed Every legendary passive toned down (they were too strong), especially defense, HP, healing and life steal.
Changed Less god mode: damage reduction now caps at 60% (was 80%); Coraza +4% (max 8 times), Síntesis +0.6/s (max 6), Vigor +15 (max 10), Sitrus Berry 30%, Leftovers 0.8%/s, Assault Vest 12%, Shell Bell halved, Harden and Aqua Ring weaker, melee …
Field of view
New Settings > Graphics: new field-of-view slider (80%–140%) to see more or less of the map around you. Sliders are now clearly visible on black.
Centre HUD and new Upgrades
New New in-run HUD: a black panel at the bottom centre with your Pokémon’s animated portrait, experience ring, level, name, HP, active move, the 4 slots and the item.
New Revamped Upgrades screen: your Pokémon big with its aura and passive, black cards with a medallion, a glowing level bar, affordable ones glow gold and a flash when you buy.
Legendary passives and balanced moves
New Each of the 87 legendaries has its own passive (Ho-Oh’s rebirth, Zekrom’s lightning, Deoxys’s formes, Arceus’s Multitype...). It shows in the Pokédex and the menu, and is announced when a run starts.
Changed Moves rebalanced with real damage tests: the dominant ones go down (Heat Wave, Vine Whip, Flamethrower, Ember, Karate Chop...) and the weak ones go up (Gust, Leaf Storm, Ice Beam, Psybeam, Mud Shot, Hex...).
Changed Burn stacks up to 5 (was 8) and deals a bit less per stack: fire no longer wins on its own.
Punchier combat
New New health bars: rounded frame, the lost part stays light for a moment and then drains, a flash on hit, gold with notches for bosses and orange for elites; normal enemies’ bars fade if you stop hitting them.
New Your bar shakes when you are hit, glows green when you heal and pulses red below 25%.
New More satisfying hits: enemies squash when damaged, numbers bounce out in an arc, fallen enemies burst into sparks of their type and elites and bosses freeze the action for an instant.
Changed Weaker healers: they heal 5% (was 7%), each enemy gets at most one heal every 4 s even with several healers nearby, and healers heal each other for half.
More gacha suspense
New Cards are dealt one by one face down: they come out of where the ball opened, fly to their spot spinning and land on the table.
New More epic legendary card: before flipping it shakes harder and harder as golden light leaks through cracks; when it flips, a golden flash, screen shake, rays, shockwaves and sparks, then a spinning holographic frame, a rainbow sheen and a …
New Gacha cards stay face down and you flip them yourself by tapping (rare ones shake before flipping); «Flip all» reveals them at once.
New The summon is no longer automatic: each tap on the Poké Ball makes it shake (and maybe upgrade); after the last one it opens. Hold it and it first shakes, pulls in sparks and fills a ring. …
New New gacha card background: no more spinning rays, now a soft aurora in the best rarity’s colour, blurred lights drifting up and a reflection under the cards.
New The ball rocks like when catching a Pokémon in the games (one side, the other, then settles, with the button lit) and no longer springs forward when it upgrades.
New New, smoother ball opening: the lid lifts on its hinge, light fans out, an energy orb rises pulling in spiralling sparks and bursts with shockwaves, spinning rays, floating sparks and a glitter shower.
New New 3D ball: lighting and shine, it rocks on its base like in the games, the button lights up on each shake, sparks orbit around it and it spins when it upgrades.
New When it becomes a Master Ball (legendary): the sky cracks in gold, a runic circle in the banner’s colour appears under the ball and lightning strikes it more and more.
New Summon with suspense: energy gathers in the centre, the ball appears, each shake is slower as the camera closes in, the ball cracks with light when it upgrades and trembles before opening; when it opens the rarity name appears (from Epic …
New Cards come out face down and flip one by one; epics, legendaries and shinies shake and glow before flipping. Tap to flip them all.
New More epic level-up cards: black with the move’s colour, an icon medallion, a shine, a fanned entrance and a golden title; evolutions glow gold.
New gacha summon
New The slot machine makes way for a summon: a Poké Ball falls from the sky, shakes and can upgrade to Great, Ultra and Master Ball with each shake depending on your pull; when it opens, a pillar of light in the colour of the best rarity. …
Changed Even fewer tickets: from defeated Pokémon, bosses, rifts, chests, Gholdengo, missions and achievements.
Fewer tickets
Changed Gacha tickets are quite a bit rarer: fewer from defeated Pokémon, bosses, rift legendaries, big chests and Gholdengo, and daily missions give one less.
Changed Leaderboard: the 2nd and 3rd place trophies are now silver and bronze.
Epic gacha banners
New Each banner is now a poster: the strongest legendary big in the centre, its giant silhouette glowing behind, the other two at the sides, the region’s name in the background, rising sparks and a colour of its own for each region.
Harder
Changed From a minute and a half in, difficulty ramps up much faster: more enemies, tougher and hitting harder, elites from minute 4 and tougher bosses. You earn slightly less experience.
Fixed Gacha pull cards are centred again; removed the ring on the banner.
Fixed Another player’s profile is no longer cut off (the name sat under the header).
Ring menu and black theme
New New loading screen: OLED black, the golden logo with a shine and the Wheel of Judgment spinning.
New More epic gacha: a gold-framed portal, big pull buttons and, on reveal, a flash in the colour of the best rarity (a legendary shakes the screen).
New Leaderboard podium: gold, silver and bronze with a shine, first place bigger with an animated trophy.
New New main menu: your Pokémon in the centre, inside a golden ring, with the shortcuts arched on each side and Play below.
New OLED black theme across the whole game: windows, buttons, Pokédex, upgrades, gacha, missions, settings, level-up cards, pause, run summary and HUD, with gold as the accent.
New New menu music and title screen sounds: your partner’s shockwaves and Arceus’s bell.
Fixed The horde’s red eyes now sit on each Pokémon’s face.
The Night of Judgment
New New title screen: a starry night with Arceus’s giant silhouette and its golden wheel, a red-eyed horde closing in and your partner in the middle pushing it back. Press and a shockwave sweeps the horde away as you enter the game.
New The same night carries on behind sign-in, the quiz and the menus.
More challenge mid-run
Changed Poison no longer melts bosses: it deals much less to bosses and a bit less to other enemies.
Changed Healer Pokémon show up again in every run.
Changed The start is still gentle, but from minute 2 enemies are more numerous, tougher and more dangerous, and elites arrive sooner: standing still is no longer enough.
New look and balance rework
New New interface look: redesigned panels, buttons, main menu, level-up cards, gacha, ranking and run summary, with a more readable font for longer text.
Changed Revamped HUD: green/yellow/red HP with a damage trail, level badge, circular cooldown sweep and a boss bar whose name is always readable.
Changed Balance rework: a much gentler start (fewer enemies and less damage early on) with difficulty rising steadily up to Arceus’s Judgment; fairer bosses and rifts, frailer runners, and buffed weak starter moves.
Changed Power now adds +10% damage per card (max 20) and Substitute deals less damage but fires faster.
Fixed Bosses are no longer healed or shielded by support enemies.
Fixed Several overlapping area attacks no longer all hit you at once.
Room chat and a higher camera
New Upgrades: new «Reset» button next to the Pokémon. It removes all its upgrades and refunds 40% of the coins you spent on it.
New Room chat: talk with your friends in the room and during group runs (T or Enter on PC, chat button and quick phrases on mobile). It can be turned off in Settings > Controls.
Changed New moves are no longer equipped automatically: you keep your current one and the new one glows with a «NEW» tag until you pick it.
Changed The camera is a bit higher: you see more of the map around you.
Changed UI fixes: «Sign in with Google» now fits on landscape phones; achievements no longer cover the run summary; tidier Missions, Friends, Ranking, Upgrades, Support and Pause screens.
Safer and better on mobile
New You can skip the personality test and pick your partner directly.
New The update notice now has an "Update now" button.
Changed Landscape phones: the sign-in screen, run end, gacha, test and Pokédex fit without scrolling, and nothing hides under the notch.
Changed Bigger, more readable HUD on phones and tablets, easier-to-tap buttons, and the secondary top buttons grouped under "⋯".
Changed Support move cards (Swords Dance, Agility…) only appear once you have 2 attacks, and learning one no longer switches you to it (you stopped attacking).
Changed The installed app works offline reliably and no longer keeps taking more space. If your system has "reduce motion" on, the game respects it. Tablets can play in portrait.
Fixed Text fields accept spaces again and Tab moves between them.
Fixed A pending item from one run no longer shows up for free in the next, and in co-op an item arriving while you pick a bond no longer freezes the run.
Fixed Focus Sash no longer recharges while the game is paused.
Fixed Fixed: projectiles staying alive after you fall, boss warnings frozen on the menu, altars and springs reactivating after travelling far, music playing in bursts, and a rift victory pulling items from the map.
Fixed The leaderboard is more reliable: impossible times are rejected and odd names or data are shown as plain text.
The game, in Italian
New The whole game is now available in Italian (menus, runs, moves, items, achievements and news), with the official move, item and type names. Change the language in Settings > Graphics.
New The game is now called PokéLit and lives at pokelit.0d4y.cc, with its own accounts, cloud saves, leaderboard and co-op.
New You can install it as an app on Android, iPhone and PC (Install button at the top or in Settings > Graphics): it opens full screen, edge to edge, and the HUD and menus avoid the notch.
Required updates
Changed When an update is required (for example, to fix an important bug), your current run ends after a 10 s notice and the game reloads. You lose nothing: that run’s coins, tickets, records and leaderboard entry are saved as if you had quit.
Recover your account with Gmail
New If you play with a name and password, you can link your Gmail: if you ever forget your password, sign in with Google and it is the same account. We offer it when you sign in.
New Mobile: you can now place the buttons wherever you want. In Settings > Controls > Place the buttons, drag the attacks (with the item), the pause button and the joystick, which can now also be fixed instead of appearing where you put your …
Changed The weekly and monthly leaderboards start from scratch, like the all-time one: now only runs with the Judgment of Arceus count, and all boards match each other.
Changed Important: the only official PokéSurvivor website is pokesurvivor.com. The game is and always will be free: if any other website asks you to pay (for tickets, coins or anything else), it isn’t us. …
Changed The game’s code moves to a non-commercial license (PolyForm Noncommercial 1.0.0): you can still study and modify it, but nobody may charge for it.
Fixed Co-op: the game no longer freezes with each player waiting for the other to choose. An item and the level-up cards no longer cover each other, and if the connection drops a message it fixes itself.
Fixed Co-op: after coming back from a rift, players who are not the host can see every enemy again (some used to be invisible, with only their attacks showing).
Fixed Friends: if your phone or computer has the wrong time (or time zone), your friends no longer always show as offline and their invitations reach you.
Fixed Playing on two devices (PC and phone) no longer loses coins or tickets: before, if one had the game open with old data and saved, it erased what you earned on the other. Now both are added up. …
Fixed Big in-game announcements (a nearby Gholdengo, a swarm...) are always centered now.
The Judgment of Arceus
New The Judgment of Arceus: at minute 30, Arceus descends from the sky and takes you to the Ruins of Judgment. It is invincible, chases you faster and faster and casts pillars of light, beams and shockwaves; if it touches you, you lose almost …
New Three new achievements: The Judgment (reach minute 30), Before the Creator (survive 1 minute against Arceus) and Divine challenge (defeat 3 legendaries against Arceus in a single run).
New New music for the fight against Arceus.
New A button to report suspicious records on the leaderboard (the little flag on each row).
Changed The all-time leaderboard starts from scratch: now that runs end against Arceus, older records could no longer be reached. The daily, weekly and monthly boards are unchanged.
Changed Overtime from minute 60 is removed (runs no longer get that far).
Changed Rifts no longer open from minute 28 on, so the Judgment does not catch you inside one.
Changed Leaderboard protected against cheating: the server checks that every record was really played. You never lose anything you earn by playing.
Changed Records over 35 minutes have been removed from the leaderboard: with the Judgment of Arceus they are no longer possible.
Fixed Gacha pulls, new Pokémon and rewards are saved to the cloud right away. If you opened the game on another device or browser and something was missing, open it again where you got it: it comes back on its own.
Overtime and less random rifts
New Overtime: from minute 60 on, wild Pokémon keep getting stronger (more HP and more damage), faster and faster. Before, with maxed upgrades, some runs never ended; now the best ones will last about an hour and a half.
New The game now updates itself when a new version is out: within 5 seconds if you are in the menu, or after your run if you are playing (without losing anything).
New A "What's new" button (this window) with every change to the game.
New Easier to read numbers: 2, 5 and 8 no longer look alike.
New Pick the normal or shiny version of your partner right from the main menu, under it.
New New upgrades for each Pokémon: Critical Hit (+3% critical chance per level, crits deal x1.5 damage), Card reroll (+1 level-up card reroll per run) and Ban (block moves so they never show up in your cards; pick them in Upgrades).
New Move shortcuts (in Upgrades, for each Pokémon): choose which move always goes in each slot, for example Confusion always on 1, for muscle memory.
Changed Rock Slide deals less damage (21 instead of 26): it defeated almost twice as many as the average move.
Changed Level-up card rerolls are no longer earned by defeating bosses: you get 1 free per run and can buy more in Upgrades.
Changed Rift legendaries no longer always drop x10 tickets: they drop one half of the time (they used to always drop 2, which was too many).
Changed Co-op: if your networks cannot connect to each other, the room says so and keeps retrying, instead of playing laggy through a slow server.
Changed We moved to new servers so the game can stay free: you may need to sign in again (with the same account and password, or with Google). Your save and your Pokémon are unchanged.
Changed Gacha: shinies no longer come out as duplicates. If you roll one you already have, you get another of the same rarity that you are missing.
Changed Less random rifts: every time one does not show up, the next one is more likely (at most 2.5 minutes without a rift).
Changed Legendaries you have not beaten yet show up 4 times as often in rifts.
Changed Healers heal more the harder you hit, but with diminishing returns and a cap (2.5x at most).
Changed Stronger melee attacks: while one is active you take 25% less damage, and they reach 25% further and deal 20% more damage.
Changed Co-op: choosing which held item to keep now pauses the run for everyone (it used to keep going and you got hit while choosing).
Changed Co-op: while someone is choosing a fusion, the run pauses for everyone.
Changed Co-op: if the host switches tabs or their game stalls, the run pauses for everyone until they are back.
Changed Runs shorter than 1 minute no longer count for the leaderboard.
Fixed Removed broken records from the leaderboard caused by the minute 84 bug (the clock kept running while the game was frozen) and a few impossible ones. If you had one, your next run counts again.
Fixed iPhone (Safari and Chrome): sometimes you could not switch moves by tapping the icons, especially with your other finger on the joystick. Buttons also sit above the home bar now.
Fixed In runs longer than 84 minutes the screen went black, the game froze or you kept levelling up forever. Now you can play for as long as you survive.
Fixed If the game ever crashes, the run ends by itself and is saved (time, defeated, records and leaderboard) instead of being lost.
Fixed Very long runs were sometimes flagged as cheating and did not count for the leaderboard.
Fixed Co-op: if the host switched tabs, enemies stood still and everyone else got a free advantage.
Fixed iPhone: holding your finger on the joystick brought up "Copy / Select all".
Fixed iPhone: fullscreen sometimes did not show up. Now the button explains how to get it (Share and "Add to Home Screen").
Bonds
New Bonds: defeating a legendary lets you fuse moves that fire at the same time from a single slot (up to 4).
New A button to reroll the level-up cards.
Changed More rifts.
Changed Weaker psychic moves and healers.
Changed Level-up card upgrades (speed, cooldown, experience, magnet, armor and power) can only be taken a limited number of times.
Changed On mobile, the Pokémon details show alongside; logging in is faster and the x10 gacha can be closed.
Fixed Black screen in runs longer than an hour because image memory filled up.
Fixed Tickets were lost if the tab closed before the run ended: now they are saved as soon as you pick them up.
Fixed An upgrade bought right after saving was charged but not applied.
Fixed The game froze forever if something went wrong mid-run.
More challenge
New Bosses and legendaries with 4 telegraphed attacks that get enraged at half health.
New 12 new moves and 8 new ways to attack: boomerang, chain, mines, meteors, turret, dash, trail and spray.
New Mid-run events (single-type hordes, golden hour, lost Pokémon) and Meowth and Gholdengo running away loaded with coins.
New Statues for big Pokémon.
Changed Harder: fewer but tougher enemies.
Changed Levelling up is slower, tickets are rarer and bosses drop a x10 ticket one time in three.
Changed Faster loading.
Fixed Straggling enemies vanished in front of you: now only off-screen.
Fixed Menus and screens overlapped the top bar.
Mobile and English
New Play on phones and tablets with a touch joystick, and install it as an app.
New The game in English and Spanish.
New Settings screen with automatic graphics quality.
Changed Fewer but stronger enemies on screen.
Changed Giga Drain becomes Grass Knot (no more healing).
Missions, rifts and co-op
New Daily and weekly missions, achievements with medals and titles, and a public profile.
New Held items, move evolutions and enemies that heal, shield, summon or explode.
New Rifts leading to 18 legendary arenas, one per type, and weather that changes the fight.
New Co-op with your friends list and leaderboards.
New Upgrades for each Pokémon, a slot-machine ticket gacha and a type chart.
Changed Camera further out and enemies that walk around obstacles.